Efficiently detecting switches against non-stationary opponents

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Efficiently detecting switches against non-stationary opponents

Published July 2017

Journal of Autonomous Agent Multi-Agent Systems (July 2017) 31: 767.

Authors: Pablo Hernandez-Leal, Yusen Zhan, Matthew E. Taylor, L. Enrique Sucar · Enrique Munoz de Cote (PROWLER.io)

Abstract: Interactions in multiagent systems are generally more complicated than single-agent ones. Game theory provides solutions on how to act in multiagent scenarios; however, it assumes that all agents will act rationally. Moreover, some works also assume the opponent will use a stationary strategy. These assumptions usually do not hold in real-world scenarios where agents have limited capacities and may deviate from a perfectly rational response. Our goal is still to act optimally in these cases by learning the appropriate response and without any prior policies on how to act. Thus, we focus on the problem when another agent in the environment uses different stationary strategies over time. This will turn the problem into learning in a non-stationary environment, posing a problem for most learning algorithms. This paper introduces DriftER, an algorithm that (1) learns a model of the opponent, (2) uses that to obtain an optimal policy and then (3) determines when it must re-learn due to an opponent strategy change. We provide theoretical results showing that DriftER guarantees to detect switches with high probability. Also, we provide empirical results showing that our approach outperforms state of the art algorithms, in normal form games such as prisoner’s dilemma and then in a more realistic scenario, the Power TAC simulator.

Game Theory

Learning

Multi-agent Systems

Non-stationary Environments

Repeated Games

Switching Strategies


See paper